From Creating the 3D head i have learnt how to use alot of tools that i had not experienced before within both max and photo shop. I learnt a new way of modeling using the spline techneque, but unfortunatly i did not use this due to my references beeing very bad. I learnt how to texture two sides of a model that has symerty applied onto it. In photo shop i learnt how to use a very powerful tool that i will be using where i come to make textures in the future, the patch tool.
I feel rather happy with how the finished model looks although there are many things can could be change or fixed, i feel that for a first attempt at modeling a 3D head i did rather well. I need to manage my time more with the model, i underestimated the task at hand to begin with.
The tutorial i followed to creat the head where very detailed and helpful they have taught me allot and i will be looking over this modeling series again to try to model the head again.
To begin with i found i had alot of problems with my reference planes, the images did not match up, the image was very dark but i feel the out come has come out very well and i am very pleased.
The ear was the most dificult part of me in both creating and texturing the ear, my refernce images where not very helpful for the ear and i had to try and guess most of it. texturing i found very difficult on the ear as this was very small and i would not manage the texture very well.
But overall i am very pleased with the outcome, and what i have learn't i feel more comfortable modeling off of refernce planes now and i feel very comfortable texturing models now.
I feel that with more practice in modeling and texture the skills i have learn't from this i could use many times in a proffesion once i have left uni.
Friday, 22 October 2010
The Head - Finished Head



The finished head i feel is rather good, i feel that i does look like me, but there are things that i will try to change withe the model, the check bone structure now i look at it isn't defined enough, and the shape of the neck and shoulders if very wrong. The texturing on the ear and around the back of the head will require a little bit of work. But these things can be improved apon.
Initally i wanted to add some form of animation to the head but due to lack of time i was unable to accomplish this.
The Head - Texturing and Bump Mapping

I did this with all the key feature, once i had a small build up of pieces i merged them into one layer and tidyed up the image using the clone tool and the patch tool.
The clone tool was used at a low opacity so it would blend one layer nicely on top of another layer, and the patch tool was used for the same reason but instead of painting the area i lassod it and move to the text i wanted to blend with.


There where a could off issues i found once i had finished the exture that i went back and fixed in the texture.

The Head - UVW Unwrap

The ear was done seperatly as the shape of the ear is very complex, it was done using the pelt option. The pelt option unfolded the ear so the texture could be applyed.
Once everyhting was unfolded and relaxed i did some tweaking within the editer to try and make the black and white squares more like squares and not stretching.

The Head - The Ear

The ear was the most complex shap that had to be created, with all the dips and folds modeling it from just the side view would not have been very easy. To get the ear started i designed the ear first in photo shop, first picking out the key areas and from that i began to create quads.
I saved this reference image and imported it into max like the last refernence image.

I then used the same method i used before to model the face. I followed the lines at first but i ended up having to make a lot of adjustments to the quads to get them to flow. Once the ear is modeled in the left view i used the front view and started to pull out the verts to give the ear some shape. I started with the outer edge of the ear and moved in. Once the ear was shaped i added more detail into the ear by using the inset too in the edit poly modifier. I used this to create the ear cannel, and to give the top of the ear the overlap.

The Head - Back of the head

Once positioned using the modify of the sphere i reduced the about of segments in the sphere to match up with the about on the face.
Using the snap tool i set it too vertex snap and moved the vertexs of the head and match them with the vertexs of the top of the face. I then deleted most of the spere except the vertexs that where needed on the top and the quads that form the back of the head.

I found making the shoulders to be very difficult, but after moving the verts around for about an hour i was able to create a shape i was happy with.
The Head - Nose and Lips

Now that i was happy with the shape of the face i worked on the nose and the mouth, folowing the turoial i was able to create the nose with slight ease, the difficult part was getting the quads to flow well around the nostrels, but once the quads where correct and the verts where connected up correctly the nose formed into shape really well.
The lips where very simple to make, i used the guidence picture to create the lips and get the curve right, the lips came out very well, ws very pleased with the shape.
The Head - Pulling out the Verts

Once the front of the face was complated and i was happy with the quads i had and the flow. i began to pull out the verts to match the left reference image. Trying to match up all the key features.

Starting with the center verts and working my way out towards the edge. i found around the eye to be very dificult. But i was able to get the fold how i wanted them, using perspective veiw and tweaking them.

The Head - In Max



Wednesday, 20 October 2010
The Head - Reference Lines

This was done to allow the mask of the face to be made using the line tool, and to be used as a guide.
After the reference images where ready they where put into max onto planes, keeping the images size and detail.
The Head - Reference Images
For the Virtual Envirenments module this semester we are to create a human head modeled from our own heads. We are to follow a tutorial to aids us in completing this model.
To get the model started i had to take some photos of my own head, one of the front view and one of the side view. To start with i took these photos using a camera provided to me in class. But the first images i took where not good for reference images the left view was turened too far, and the front view my head was turned.
I then retook the photos, and they came out well and i will use these for reference images.
Using the techniques in the in the tutorial i lined up the two images so the features on each match up. This will make the modeling stage much simpler.
To get the model started i had to take some photos of my own head, one of the front view and one of the side view. To start with i took these photos using a camera provided to me in class. But the first images i took where not good for reference images the left view was turened too far, and the front view my head was turned.
I then retook the photos, and they came out well and i will use these for reference images.

Subscribe to:
Posts (Atom)