Friday, 22 October 2010

The Head - Texturing and Bump Mapping

Using the reference images of my face i took segmants from the image and placed them onto the UVW for example i started with the lib, using the lasso tool to select the lip and copying it into the uvw. Then using free transform i scaled the libs to match the size of the lips on the UVW.

I did this with all the key feature, once i had a small build up of pieces i merged them into one layer and tidyed up the image using the clone tool and the patch tool.
The clone tool was used at a low opacity so it would blend one layer nicely on top of another layer, and the patch tool was used for the same reason but instead of painting the area i lassod it and move to the text i wanted to blend with.
I did this for the whole way around the face making sure as i go i keep the texture flowing nicely with the mesha nd keeping the texture tidy. I loaded the file into max often to check the image on the model to see what needs tweaking.
After i had filled the main head i needed to do the texture on the ears, i found this to be most dificult and even though i used the reference ear when checking in max ear looked very bad.
There where a could off issues i found once i had finished the exture that i went back and fixed in the texture.
The bump map was created by using the finished texture in photoshop and desaturating the image to get rid of all the colour, then applying a high pass filter effect to turn it into a grey image. This removes allot of the shades, and it highlights the creases in the texture to bring them out more. With this created i saved this and applied it to the bump map section in matierial.

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