Unwrapping the model was confusing at first but with the help of the tutorial i was able to do it. I started by unwrapping one half of the face using the cylindrical mode so the map will be wrapped around the model. Then using the relax tool i relaxed the top of the head to have more of a curve and relaved the nose and mouth to be more managable whan applying a texture.
The ear was done seperatly as the shape of the ear is very complex, it was done using the pelt option. The pelt option unfolded the ear so the texture could be applyed.
Once everyhting was unfolded and relaxed i did some tweaking within the editer to try and make the black and white squares more like squares and not stretching.
Once the tweaking had been completed it was time to put the unwrap onto the other side of the model. This was done by ading another UVW modifier onto the stack and when editing this one mirror the UVW and connect the two together
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